![]() If you can get past chapter 2, I don't think the game will feel too long thereafter. Except the second chapter is visually dreary! Starting the game and getting something that looks great and then beating the first level and having to trudge through relative visual mediocrity for a couple of hours of play for the second level is a huge downer. The point of playing the game is its visual design-it's very pretty, most of the time, even when it's being deliberately hideous. Alice: Madness Returns isn't perfectly suited to that play style, but it's less about length and more about consistent quality of presentation. I don't think I can call it too long, because I remember how I played games before I started reviewing them-I'd pick them up, play them until I lost interest, and then maybe come back a month or two later if I didn't have anything better to do. ![]() ![]() Alice: Madness Returns is so long that I was still trying to get through it the day after this review was due. My job is to play games and then write reviews, preferably under deadline. ![]() I want to criticize the game for being too long, but there's a problem with that: I'm a game reviewer. ![]()
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